Whew. Apologies, again. On the bright side, finally got my placement exams done, and after a godawful marathon of tests, have started to wrap up some of my courses. Still a lot to do, but in the home stretch at least!
Champion/Paladin is one of the most intuitive class combinations I can think of in terms of fluff - the overlap is immense, and imagining a radiant paladin or a divine champion is hardly a stretch. The trick is, of course, making the Paladin side 'worth it' in mechanical terms, but the concept is quite sound.
Apologies for the ninja-fix, haven't had the time to really post properly, so just sort of snuck in and tweaked a few errors. Thanks for pointing those out!
I know almost nothing about ratfolk! That said, I'd caution somewhat about adding new components in archetypes. My goal with the ToR is to keep as much possible 'in the open', so to speak - where the various components can be taken by different sorts of evokers for different reasons. I'm not against ACFs for the core trio, but I do think they ought to be actual alternate class features. You don't need to take a Cleric ACF to have a slightly different spell list, after all.
You do not, in fact, use the illumination in question as part of storing it in your device - it is simply part of the mote allocation action. You do, however, need to have the illumination in question readied if you wish to store it - this has been clarified.
This is wonderful! Really, it is. Aside from earning a definite place when I finally get around to the 'evokers in the world' segment, it's something I feel could be made into a very solid theme for a PrC as well.
Nope. No ranged weapon adds strength unless it is a a thrown weapon, or unless there's a special weapon gimmick in play, like Composite bows.
Ironically, the Undead-themed evoker is one of the first PrC ideas I had when starting the ToR. I just haven't ever gotten around to working on it. Never thought to tie it to Ravenloft, I admit - I only have a passing knowledge of it.
Actually, I haven't seen this before! WoD is generally not my cup of tea (aside from Genius, because Genius is awesome), but I always appriciate new stuff to look through for ideas, and this looks like the product of a lot of good work in its own right.