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    Default (3.5) Alternate Turning Table for low levels (P.E.A.C.H.) (E6?)

    Alternate Turning/Rebuking table for lower levels
    Some undead end up with fractional hitdice. For this reason, alternate rules are here provided for how many hitdice lower level clerics can turn or rebuke. This is identical to the SRD version, except in cases where that version would produce a result of 0 or less hit-dice, indicating no undead could be turned/rebuked.


    Turning Check
    Result
    Most Powerful Undead Affected
    (Maximum Hit Dice) by Cleric Level
    vvvvvvvvvvv Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5+
    0 or lower
    1/8
    1/4
    1/3
    1/2
    Cleric’s level -4
    1—3
    1/4
    1/3
    1/2
    1
    Cleric’s level -3
    4—6
    1/3
    1/2
    1
    2
    Cleric’s level -2
    7—9
    1/2
    1
    2
    3
    Cleric’s level -1
    10—12
    1
    2
    3
    4
    Cleric’s level
    13—15
    2
    3
    4
    5
    Cleric’s level +1
    16—18
    3
    4
    5
    6
    Cleric’s level +2
    19—21
    4
    5
    6
    7
    Cleric’s level +3
    22 or higher
    5
    6
    7
    8
    Cleric’s level +4




    This grew out of another project of mine (organ undead). I think it might be especially applicable to E6 games, or games where zombie rats and skeletal housecats are a thing.
    Last edited by DracoDei; 2017-01-08 at 03:02 PM.
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