Originally Posted by
mistformsquirrl
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I never said Bioware doesn't care about immersion - I said they botched it on this one.
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A difference that makes no difference...
To be plain, you're supposed to be--as someone who has only played through the Republic side--uncomprehending of why Makeb wasn't destroyed. That is very much baked into the story; if you had played both halves of the story instead of just one, that would be clear. As it is, you've made an (incorrect) assumption about why Makeb wasn't destroyed (that there is no in-story reason). The problem is that instead of seeing a mystery and going, "That's a mystery," you're seeing a mystery and immediately screaming, "That's bad writing!" Like if you watched the first ten minutes of a Columbo episode, and spent the rest of the episode speculating unkindly about the writers' obviously-laughably-invalid reasons why the person who you had seen commit a murder hadn't been carted off to prison right after the introduction.