Good thoughts, thanks! I'll definitely clarify that the Value table is there for either when an item has no obvious value (e.g. a gem is not present in the standard WyRM equipment lists), or when the GM wants to randomize an object's worth (maybe the sword the party found on the bandit corpse is a fine piece of craftsmanship, and is worth more than your standard sword?).
As for "Goods," that result actually points to a whole other table. The Treasure Tables are made up of about 10 different subtables; I only included 3 of those here for the purposes of my example. All 10 will be up when the setting is finished!