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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    OK, several pages ago, I promised a Wind Dancer PrC based on Selinia's Firekeeper. While still a work in progress, and most probably full of mistakes and bad design choices, here it is:

    Wind Dancer


    "Let me take your hand - lead you from this place,
    Gonna leave it all behind,
    Once you wished for this / Light had brought me here,
    It's time to cut the rope and fly"

    -From "Adventures of Pete the Shoemaker's Son"

    Rare is a child who, looking at the sky, never wished to cast off the chains of gravity and join the birds in their flight. But, though the gift of flight itself comes relatively easy for the evokers, few of them manage to fully embrace the freedom that the infinite vastness of the sky symbolizes.

    Those few are Wind Dancers, refusing to acknowledge any kinds of bonds and limits, gliding through the sky as free - and, some say, aimlessly - as the wind that guides them, and always eager to share that freedom with everyone.


    Requirements
    To become a wind dancer, you must fulfill the following criteria.
    Skills: Escape Artist 8 ranks
    Special: Must be able to manifest a Weightless Costume

    Class Skill List: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Knowledge [Geography] (Int), Knowledge [Nature] (Int), Knowledge [The Planes] (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), Swim (Str), Tumble (Dex), Use Magical Device (Cha)
    Skill Points at Each Level: 4 + Int modifier.

    Wind Dancer
    Hit Dice: d8
    Level Base Attack Bonus Fort Save Ref Save Will Save Special Illuminations
    1st
    +0
    +0
    +2
    +2
    Free as a Wind (Escape Artist)
    +1 level of existing class
    2nd
    +1
    +0
    +3
    +3
    Gone with the Wind (Evasion)
    +1 level of existing class
    3rd
    +2
    +1
    +3
    +3
    Free as a Wind (Magic)
    +1 level of existing class
    4th
    +3
    +1
    +4
    +4
    Cloak of Winds (Wind Stance)
    +1 level of existing class
    5th
    +3
    +1
    +4
    +4
    Free as a Wind (Compulsions), Celestial Dance
    ---
    6th
    +4
    +2
    +5
    +5
    Gone with the Wind (Improved Evasion)
    +1 level of existing class
    7th
    +5
    +2
    +5
    +5
    Free as a Wind (Incorporeal)
    +1 level of existing class
    8th
    +6
    +2
    +6
    +6
    Invitation to Dance
    +1 level of existing class
    9th
    +6
    +3
    +6
    +6
    Free as a Wind (Revival), Cloak of Winds (Lightning Stance)
    +1 level of existing class
    10th
    +7
    +3
    +7
    +7
    Bright Sky Apotheosis
    ---

    Weapon and Armor Proficiency: A wind dancer gains no proficiency with any weapons or armor.

    Illuminations: At each indicated level, a wind dancer gains an increase in evoker level, illuminations known, illuminations readied, innate illuminations, and personas known as if they had gained a level in an illumination-using class to which they belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained. If she had more than one illumination-using class before becoming a wind dancer, she must decide to which class to add each level for the aforementioned purposes.

    Free as a Wind (Su): The Wind Dancers not simply strive to be free themselves - their ultimate target is freedom for everyone. As a full-round action, a Wind Dancer may touch a restrained creature and aid its escape. When a Wind Dancer usses this ability, the creature affected may immediately make an Escape Artist check, using the higher of her own and Wind Dancer's skill modifiers.

    Beginning at 3rd level, not even magical bonds can hold those the Wind Dancer wishes to set free instead of an escape Artist check, the affected creature may immediately roll a save against any magical effect that rerswtricts movement, such as paralysis, solid fog, slow, and web. The creature gains a bonus on this saving throw equal to Wind Dancer's class level.

    Beginning at 5th level, the wind dancer can set minds free as well as the bodies; in addition to spells restricting movement, this ability can also affect mind-affecting spells.

    Beginning at 7th level, the Wind Dancer can find an exit even from prisons that don't have one. As a move action, the Wind Dancer can become Incorporeal until the end of her turn.

    Beginning at 9th level, the Wind Dancer can escape not only the mortal bonds, but even the grasp of death itself. Whenever a Wind Dancer dies, she might choose to make an Escape Artist (DC 30) check as a free action; if she succeeds, her body dissolves into wind, leaving all the equipment behind. 24 hours later, she reforms, at -9 hp, stable and unconscious, at a random relatively safe spot within 100 miles of the place of her death. (For example, this effect can bring her into desert, but not ocean or volcano; into the forest inhabited by dangerous animals, but not the middle of battlefield)


    Gone with the Wind (Su): A Wind dancer can avoid most area attacks by trusting the winds to carry her away from harm. At 2nd level, she gains Evasion special ability, or Improved Evasion if she already possessed Evasion from other source. at 7th level it gets upgraded to Improved Evasion.

    Cloak of Winds (Su): When the Wind Dancer moves across the battlefield, winds twirl around her, disrupting the shooters' aim. At 4th level, the Wind Dancer gains a Wind Stance as a bonus feat, even if she doesn't meet the requirements. At 9th level, this gets upgraded to Lightning Stance.

    Celestial Dance (Su): Wind is more than a tool to a wind dancer, or a title to wear – it is an inextricable part of her being, and to be parted from it is as unthinkable as it is impossible. Beginning at 5th level, the wind dancer is considered to have the Weightless costume effect active at all times – even when she does not have her costume manifested. This does not count against her normal costume effect limit, and may have motes invested in it as usual.

    Invitation to dance (Su): The vastness of the sky may represent the ultimate freedom - but it may also represent the ultimate loneliness. Unwilling to accept that, Wind Dancers are always eager to share their freedom with others. A wind dancer of 8th level or higher may, as a swift action, grant her allies the taste of her own freedom. For 1 round, all of the Wind Dancer's allies within 100 feet are treated as having the Weightless Costume manifested, with the number of motes invested in it equal to half that of Wind Dancer's, rounding down. They don't actually gain this costume effect, though, and therefore can't boost it with additional motes or expend cartriges to power it. If they have Weightless costumes of their own, the effects don't stack; they enjoy the benefits of the more powerful version of the costume.

    Bright Sky Apotheosis (Su): The barrier between the wind dancer and the capricious flow she channels has all but dissolved. At 10th level, a wind dancer forevermore becomes a Native Outsider with the Air subtype and an Augmented subtype pertaining to her previous type. She is now treated as if under the effects of a freedom of movement spell at all times. This ability cannot be dispelled. Once per day, she can also use freedom of movement as a spell-like ability (caster level equals her class level) to share this benefit with others. Further, she can no longer be aged by any means mundane or magical, and will never die of old age.
    Last edited by jamieth; 2014-04-29 at 04:43 AM.
    Tome of Radiance, a Magical Girl sourcebook for 3.5/PF.

    "Jamie" is fine. TH is mostly there to make sure the name would be free on any forum I'd want to register :-)

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