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Thread: Gnorman's Complete E6 Compendium

  1. - Top - End - #502
    Ettin in the Playground
    Join Date
    Feb 2008

    Default Re: Gnorman's Complete E6 Compendium

    Change to Counterspell Mastery, so counterspelling is more viable:

    Counterspell Mastery: The blue mage no longer needs to use the correct spell to counterspell - he may counterspell with any spell of an equivalent level or above. The blue mage may also attempt to counterspell as an Immediate Action. If he does so however, he loses his next action of the same type that was expended to cast the countered spell (or a full-round action if its cast time was longer than a full-round action).

    In addition, if the Blue Mage successfully counters a spell, the caster of the countered spell may not cast spells for one round.


    Potential Blue Mage L5 base feature as an alternative choice to Bend the Will:

    Spellseize (Su): Whenever the Blue Mage successfully counters a spell, oppose his Spellcraft check used to counter that spell against a Spellcraft check of that countered spell's caster. On a success, the Blue Mage gains control of that spell and may choose new targets/make new decisions for it (it's otherwise unchanged).

    Blue Mage, Spelltyrant Archetype:

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    Bonus Spells:
    1: Arcane Sensitivity, Distort Speech
    2: Arcane Turmoil, Dispelling Touch
    3: Battlemagic Perception, Spellcaster's Bane
    Capstone SLA: Spell Theft

    Lesser Archetype Power (Greater Counterspell): The Blue Mage doesn't provoke attacks of opportunity when counterspelling and gains a +2 bonus to Spellcraft checks and an overlapping +4 bonus to Spellcraft checks made as part of a counterspell.

    In addition, the Blue Mage can counterspell non-creature entities (such as items and objects), and spell-like and supernatural abilities if they replicate a spell, or all effects of a spell. These are henceforth known as 'counterable abilities'. The effects of class features Spellseize and Counterspell Mastery also apply to such counterable abilities that are successfully countered and their casters/origins (including non-creature casters/origins).


    Moderate Archetype Power (Flash Counter): Once per encounter, the Blue Mage may counter a spell or counterable ability as a free action. A spell cast to enact this counterspell cannot be countered.


    Greater Archetype Power (Spell Suppression): Whenever the Blue Mage successfully counters a spell or counterable ability, the Blue Mage may subject the caster/user/origin of that spell or ability to the supernatural condition Spell Suppression.

    Any creature or other entity subject to Spell Suppression cannot use spells and counterable abilities until the end of the encounter or until it succeeds on a Will save made once during the start of its first turn each round as a free action, adding the higher of its caster level or Spellcraft skill bonus as a bonus to this save. The wielder or controller of a suppressed entity may make a Will save in this way in place of that entity. The DC of this save is equal to the Blue Mage's Spellcraft check for the triggering counterspell.