Bonus Spells:
1: Arcane Sensitivity,
Distort Speech
2: Arcane Turmoil,
Dispelling Touch
3: Battlemagic Perception,
Spellcaster's Bane
Capstone SLA: Spell Theft
Lesser Archetype Power (Greater Counterspell): The Blue Mage doesn't provoke attacks of opportunity when counterspelling and gains a +2 bonus to Spellcraft checks and an overlapping +4 bonus to Spellcraft checks made as part of a counterspell.
In addition, the Blue Mage can counterspell non-creature entities (such as items and objects), and spell-like and supernatural abilities if they replicate a spell, or all effects of a spell. These are henceforth known as 'counterable abilities'. The effects of class features
Spellseize and
Counterspell Mastery also apply to such counterable abilities that are successfully countered and their casters/origins (including non-creature casters/origins).
Moderate Archetype Power (Flash Counter): Once per encounter, the Blue Mage may counter a spell or counterable ability as a free action. A spell cast to enact this counterspell cannot be countered.
Greater Archetype Power (Spell Suppression): Whenever the Blue Mage successfully counters a spell or counterable ability, the Blue Mage may subject the caster/user/origin of that spell or ability to the supernatural condition Spell Suppression.
Any creature or other entity subject to Spell Suppression cannot use spells and counterable abilities until the end of the encounter or until it succeeds on a Will save made once during the start of its first turn each round as a free action, adding the higher of its caster level or Spellcraft skill bonus as a bonus to this save. The wielder or controller of a suppressed entity may make a Will save in this way in place of that entity. The DC of this save is equal to the Blue Mage's Spellcraft check for the triggering counterspell.