Seeing the three lizardfolk, including a larger one, Ryx takes a step back as he mentally goes through his repertoire of options. The elf quickly reaches over his shoulder, inside the loose flap of his haversack, and easily grabs a flask that happens to be on top, with but a thought. Ryx quickly brings his right arm back and throws the alchemist fire at the large lizardfolk.

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40/41
AC: 18

free action: 5' step back to AL32
move action: grab alchemist fire from haversack
standard action: ranged attack

attack: (1d20+8)[16]
damage: (1d6)[3]

spot: (1d20+4)[5]

Alchemist Fire:
You can throw a flask of alchemist’s fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.

A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire