Originally Posted by
Mark Hall
Me, I'd put him in a semi-antagonistic role... one that can be met either with force, guile, or diplomacy.
Maybe HE found their cargo. They catch him hauling it back to his lair for some reason (the lair, I think, should have an underwater portion), and they can overpower him... 4 level 4s v a single level 8? Or they might try to find things out from him... but he's going a bit mad. He's going to want something from somewhere... perhaps an old Mandalorian ruin from the Mandalorian Wars? He might be looking for an old droid for companionship, or some data about other Mandalorian caches, or the ever-popular "artifact of the Jedi dating back thousands of years."
How they deal with him is up to them. They might fight, in which case, he's going to drop a number of nasty surprises on them (beast trick means he's got some horrible beast as his guardian). If they try to negotiate, they get sent on a fetch quest. They might befriend him, in which case, you might go with the "lone soldier" idea... he doesn't know that the war is over.
It's basic, but it lets you play the character, enjoy having someone mad to use, and give them a potential mentor for oddness.