Quote Originally Posted by Mark Hall View Post
I introduced it, and also brought in some poker chips. Everyone gets 2 blue chips, and 1 red chip. They're nice, weighty things. They've got a little heft, and a shiny smoothness.

The result? They spend their force points, rather than hoarding them. Having the manipulative in front of them reminds them of it, and there's always that point where there's just a LITTLE more you could use.

But then they've spent their two blues. And they REALLY need something. They need to hit. They need to defend. They need to make that one skill check. And they can wait, try again... or they can slide me that red chip, roll their die... and I slide the red chip right back. "Oh, no, you keep it. Just increase your DS score by 1."

And it sits there, redly tempting them to spend it.
Is your GM chair able to rotate? That's really important, too.