Scum and Villainy introduces the Plasma Torch and Tractor Clamp (the former is an addition to the latter, which is a means of securely gripping another ship for boarding operations). The torch only deals 1d6 damage per round (piercing DR and shields, and the damage is low due to not attacking major structural elements), but can cut through a hull in a number of rounds equal to the target ship's DR.

It also has a Plasma Punch, which is a turbo-charged independently-mounted torch that takes half as long to cut through the target ship.