Reviews: Get 'em before the thread is closed.

Badass
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1. Bully mentions the Cad. Copy paste error there.
2. Humiliate seems a little weak. The effect is marginally better than a normal intimidate check, and it eats up armor training? No thanks.
3. Frightful Presence is good in theory, but not so much in execution. Why would someone make a will save against the BA? It only serves to make them more susceptible to Frightful Presence in the future. And casters, the ones that will predominantly be catching BA's in hostile AoE's won't be making attack and damage rolls anyway.
4. Cruelty is nice, but it needs a name that wouldn't get confused with Antipaladins.
All in all: Not bad. It's an interesting change, but seems a little bland compared to what we're allowed to get away with in this month's competition. If you have the time to make some improvements, I'd recommend it.

Titan Toppler
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Why does a Titan Toppler adventure? Why don't you just ask why the sky is blue, or why the good die young or some other inane question? What else would a brutally powerful warrior do with giant weapons and world rending strength?
- This made my day. Thank you.
1. Titan Toppling. If I am small, can I use a large dagger to trip medium and large sized creatures with? Does the bonus to tripping large creatures apply when I consider myself to be larger than I am, and equal in size to the creature I'm tripping? (Human w/ large longsword tripping a large creature is considered large. Does he lose the TT bonus?)
2. Effortless effort is so broken, but by the time it would get problematic, you'd have BoH's anyway. Does this increase the size and weight of single items they can carry, maximum load and all? If I'm small, with +3 changes, then I'm considered huge, which drastically multiplies my capacity. I could likely carry a large sized mermaid, and would look quite ridiculous while doing so.
3. I like Weapon Deflection. I can't think of any reason why it shouldn't be a thing.
4. More DR than a barbarian? and an ending strength higher than rage? You are treading on scary ground, good sir. Consider making it +1 adjustments... I always find it weird that ability score increases seem to only come in even number increments.
5. Weapon technique is awesome. He needs to be able to change his decision, or learn additional benefits as he levels. Please?
6. IUD at 5th level is a bit too early for me. You've got a bunch of good stuff here, feel free to postpone IUD till later. Also, bold it.
7. Grip of Giants... This allows a small character (3 feet tall) to wield huge sized 2-handers (approx 16 feet) in two hands at 18th level . What about other abilities that increase effective wielding size, like the Titan Mauler barbarian? Do they stack?
8. Mix the two 7th level abilities together into one, for simplicity.
9. Unstoppable hits does some weird things if you're not using the largest weapon available to you. Consider making it constant as long as they're wielding any weapon of size X or larger. (-2 AC for large, -4 for huge, -6 for gargantuan, etc.) Because currently, using a huge weapon instead of a gargantuan one means you don't get any armor pen, which is stupid because you had armor pen with huge weapons before.
10. Mechanically, ignoring a portion of AC might as well be phrased as a bonus to attack rolls, which sounds a whole lot less cool. Consider letting it bypass DR, or deal some small damage to armor and shields struck. So, after hitting the enemy so many times, their armor might get sundered.
11. Weapon sweep just takes a giant steaming dump all over Titan's Reach and Grip Shift. It increases the range, and allows you to hit everyone, without worrying about the pockets that are too close to be hit. Also, consider just giving them whirlwind attack as a bonus feat. Or delaying this for a few levels. Your class is very front-loaded.
12. I don't know of many players who bother to keep track of tight spaces like those described in Carve Through Obstacles.
13. Enhanced aspect allows me to give my scythe an 18-20 crit range, or my falchion a x4 crit. Was that intended? Because if so, I'm running a keen, 15-20 x4 falchion on this guy, like a boss.
14. I love the capstone for flavor. And, it's not overpowered, since a wizard could do it more than once per day.
All in all: I like it. I think it needs some small tweaking, but it's definitely a fun start.