Quote Originally Posted by Zavoniki View Post
Ahh, yes that is true. Eclipse Phase does have very powerful characters.
More that the way penalties and to-hit chances scale, and the way the action economy works, tactical puzzles emerge more readily, even with higher powered characters.

I do think you can make EP combat run faster with a group of new players than you can GURPs, though. EP's combat isn't tactical enough to satisfy the dedicated wargamers and simulationists, but it functions as a nice midway point for those who just want something playable that captures a lot of the feel of those types of systems.