Quote Originally Posted by Rhynn View Post
Seriously. Most gear is reusable, and why (and how) are you burning SINs on every run?

The 'runners aren't the elite corp teams. If the corps want to send in elites, they have them (SR 5E gives corp elites skills and skill groups at ratings 6-9!). They use 'runners when they want cheap, expendable, and extra-deniable.
The real question is, how paranoid are you, how paranoid is the GM, and how much do you get paid per week of running?
Is it a simple smash and grab where a fast car and a spray of bullets gets you in and out? Or do you have to case the joint, make false identities, and all that fun jazz? After you get out, do you disappear or do you head straight back to your day job?

Depending on how your GM reacts, you're either gonna be lost amongst the paperwork, or the GM is gonna set in motion crap that rolls you. Think a SIN is expensive? How about losing your lifestyle and all the fancy guns/ammo you left at your safehouse?

What if your GM gives out dangerous jobs that pay well? Then it makes sense to be super paranoid because paying well = suicide job. Only the most dangerous corporations have stuff worth several months of luxury lifestyle.

Here's a quick example of how a job can change depending on the GM. Say you case a joint, and then use a stolen car as a getaway vehicle. If the GM is anal retentive, then he tries to pin the stolen car to your SIN. If he wants to, he could start doing putting two and two together to put a bounty on your comlink. After the job is done, does the GM make the corp you robbed put out extra resources for revenge?

So then the question becomes, how much work do you need to do before the GM is satisfied? The best thing to do is to have a plan that has an intentional weakness but you already secretly planned for. This takes care of the GM's urge to "challenge" players. You're already taking risks rolling dice, why take more? All that said, I'd hold off on taking jobs that require burning a high quality SIN, or even a low quality one if I could help it.