In Town

Lut Gholein. It might have been something, once. Now it's just another dusty slum, surrounded by monsters. He had wanted to see the world, but now it looked like the only thing he'd see is sand and monsters, waiting to drag him down. Out of boredom, Cath had started to hang around the mercenary captain, hoping that someone with some idea of what to do would arrive, but so far nothing. The only one to come by was the Palace guardsman, looking for more men for whatever was happening there. Given how desperate they'd seemed, you'd think they would take anyone, but when he offered he was firmly turned down.

But then that party he had been hearing about, from that old geezer who loved to talk. K-something? Well, they came back, and it looks like the party splintered out there. Now to find a way in...

Oh, they're looking for a Mercenary. And rightfully laughing at those available.

And so a very, very clean man. Almost too clean, given where you are. His skin and his clothing, nothing looks as if he's even touched it, though some of his other gear looks like it's seen some use.
"Well, hello Gents. Looking for some help?"


In the Desert

After a long day in the wastes, the last thing Jimmy wants to do is fight a bunch of cats. But otherwise, they wasted this whole trip, so he marshalls his power as best he can. But not before taking a moment to observe what he's up against: knowing your enemy will lead to victory, as his mentor would have said. Or he could just use the tentacles. The tentacles always work.

And so he did. Maybe his mentor's advice would be useful later.


Spoiler
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Buffs Up assumed to be up:
Otherworldly Whispers, Entropic Warding(I understand if it's down, but it is only one standard action per 12 minutes to keep it up.), Change Shape.

Warlock's luck(Fortitude).

Walk to L14. Cast Chilling Tentacles centered on the L6, K5 intersection, with the understanding that that should hit SC5, 4, 3, 2, and 1.

Grapple checks: SC5(1d20+20)[39]
SC4(1d20+20)[21]
SC3 (1d20+20)[22]
SC2 (1d20+20)[39]
SC1 (1d20+20)[21]

Not sure if the grapple damage starts this round, or if I need to roll more grapple checks for it to happen.

(2d6)[6] cold damage to those within the area.

Also, assuming Knowledge Local, Nature, Dungeoneering, arcana, Planes, or religion is applicable:

(1d20)[19], +3,3,17,23,23,23, respectively(only one would apply, but I'm not sure which). If the Collector of Stories Skill skill trick applies to knowledge devotion, add 5 to the roll with regards to Knowledge devotion and identification. Otherwise, only add it with regards to identification.


Also, So tempted to make a Dad Joke here.