Rising upwards on wings of fire, Cath surveys his work. The tentacles had a rather poor showing, but at least they hadn't harmed his allies as of yet. Perhaps some harsher methods were called for...

A minor effort, and in addition to the wings, he's surrounded by 8 shards of lighting. Letting them twirl around him for a moment, he then snaps his fingers, and the shards shoot forward, one slamming into the felines currently grappled while the other 4 team up on the one who struck his ally.

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Fly 15 feet straight up.

Standard Action: Fellshock Eldritch Missile. I get 8 missiles: 4 target SC1, the rest are divided evenly among the foes present. This works like Magic Missile in terms of targeting.

SC1:(4d4+4)[10] electric damage(not sure if knowledge devotion would be per/missile or not. If it's per missile, add 12 damage. If it doesn't apply at all, subtract 3 damage from each of these rolls.).
SC2:(1d4+4)[7] electric damage.
SC3:(1d4+4)[6] electric damage.
SC4:(1d4+4)[8] electric damage.
SC5:(1d4+4)[5] electric damage.

Each target hit must make 2 fortitude saves. The first, at DC 22 is a Save vs Daze(from fellshock) for one round.

The second is also at DC22, and is a fort save or be slowed. If successful, they are instead fatigued. Each lasts only one round.

The tentacles make attacks again:
Grapple checks: SC5 (1d20+20)[36] damage: (1d6+4)[9], possibly +3 against the cats from knowledge devotion.
SC4(1d20+20)[39] damage: (1d6+4)[10], possibly +3 against the cats from knowledge devotion.
SC3 (1d20+20)[39] damage: (1d6+4)[10], possibly +3 against the cats from knowledge devotion.
SC2 (1d20+20)[39] damage: (1d6+4)[5], possibly +3 against the cats from knowledge devotion.
SC1 (1d20+20)[34] damage: (1d6+4)[7], possibly +3 against the cats from knowledge devotion.

And it does Cold damage against anyone in the area: (2d6)[8], possibly +3 against the cats from knowledge devotion.