Seeing that his companion has one of the cats locked down, Cath focuses on the other one, summoning a helix of Ice and acid to bring the creature down.


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Full round action, split blast on SC5
Hellrime Blast (1d20+19)[20] (7d6+3)[25] Rally:(2d6)[9], forces a DC 23 fort save or receive -4 penalty to dex for 10 min.
Vitriolic Blast(1d20+19)[25] (7d6+3)[34] Rally:(2d6)[12], ignores SR, target takes 2d6 acid damage at start of round for 2 rounds.
I think there's some sort of concealment roll, but I'm not quite sure.

Grapples:
(1d20+23)[28] (1d6+4)[7]
(1d20+23)[38] (1d6+4)[8]

Cold Damage to all in area: (2d6)[6]