Quote Originally Posted by urkthegurk View Post
In my campaign, Hobgoblins are the first ones with access to large-scale 'teleportation circle' tactics, using scry-and-die tactics on enemy settlements, etc. And Orcs are the first to start really effectively using Gate. It helps if you re-write Orcs to not have the Int penalty... I gave them a Dex and Cha penalty and left it at that.
The Orc's most capable of marauding and raiding are actually those whom have been gifted incredible technology by another race that has posed themselves as God's to the more primitive Orc's. Basically think "Chariots of the Gods," Or the Cuotl from Rise of Legends.

I use the Half-Orc Stats for the things called "Orc" in my setting so they just get a floating +2 to any one stat.