Infusion: Spell Storing Item and burn an action point to reduce the casting time to a round.
Use Magic Device check (DC = 20 + (spell level x 3)) DC26
(1d20+11)[26] +
(1d6)[6] for another action point to hopefully ensure that if I fail I don't have a mishap that strips me of my remaining hit point.
EDIT; Oh well, I'm still glad I used it, just in case.
Phantasmal Assailants should drop the hydra's Dexterity and Wisdom by 4 each (with a bit of luck)
This will occur next round, I believe. Is it my next action to release the spell or does it happen as part of this action? (I suspect the former is more likely)