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Thread: The Test of the Starstone - The Grue

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    Dwarf in the Playground
     
    Zombie

    Join Date
    Nov 2013

    Default Re: The Test of the Starstone - The Grue

    The eagle claws and bites at the kobold, and the hostile mage collapses under the assault, bleeding.

    +200 xp! #Edit: CR 1/2's are worth 200xp. I miscalculated the first time.

    You take 1 acid damage.

    Map:
    {table=head]||A|B|C|D|E|F|G|H|I|J|K|L|M|
    |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
    1|#||*||.|.@|.||||||||#
    2|#||#|#|#|\.r|#|#|#|#|#|#|#||#
    3|#|<|#||||||#|?|?|?|?|?|?
    4|#|#|#||||||#|?|?|?|?|?|?
    5|#||||.|.|.||#|?|?|?|?|?|?
    6|#||||.|ek.|#|#|#|?|?|?|?|?|?
    7|#||||.|.|.|?|?|?|?|?|?|?|?
    8|#|||||||?|?|?|?|?|?|?|?
    9|#||||||||?|?|?|?|?|?|?
    10|#||||||||?|?|?|?|?|?|?
    11|#||||||||?|?|?|?|?|?|?
    12|#|#|#|#|#|+|#|#|#|?|?|?|?|?|?
    [/table]
    Spoiler: Notes
    Show

    Your familiar is still scrutinizing B1(9 turns left).
    There is a trap rune on the ground of E2.
    There is a small, reptilian humanoid on E6. It is unconscious and bleeding.
    There is a summoned celestial eagle on E6.
    There is a bookcase leaning on the wall on C12.
    There is a closed door across the room, at E12.

    ---------------------------------------------
    Status of Cedric, Conjurer/Archmage:
    11/13 HP, Cautious

    Time passed: 0 days, 0 hours, 1 minutes, 6 seconds.
    Daily resources left:
    Spells:
    2/4 1st-level

    Mythic:
    Mythic power 5/day
    Spoiler: Map
    Show
    I hope the map serves its purpose.
    In true roguelike fashion, you are represented by the @. If you prefer a different color, please say so.
    * This is Peabody, your owl familiar.
    # denote walls
    < denote stairs(these lead upwards)
    + denote closed doors
    \ denote open doors
    r this is a trap rune
    ? denote regions you can't see yet
    . Area covered by Grease
    . Area covered by Acidic Grease(As normal Grease, except you take 1 point of Acid dmg per turn spent in contact with the Grease

    General information:
    Stone walls(ordinary masonry, climb DC 20)
    Flagstone floor(no bonuses or penalties to movement)
    dim lighting level(glowing crystals in the walls at about 10ft height, every 20ft)
    Last edited by Bom Ferro; 2013-12-08 at 12:53 PM.