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Thread: The OotS Magic Compendium

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    Default Re: The OotS Magic Compendium

    Format of Thread Conversation:

    Are We Now Officially Listing Mentioned and Failed Spells?:

    Yes. And since I didn't include them on my first scan of the comic, I'll need a lot of help compiling them!

    Tables and Listings Format:

    Okay, so let me establish this first-

    My main goal is to have a listing of all the spells, and a reference to where each is mentioned/cast/ect. So the A-Z format in this goal works well for this goal, and any other projects on this thread would be based off of that list as a secondary project. So for instance, someone reveals a new spell that I missed in my first scan of the comic, I add it to the primary compendium, and then if I had another project (say which casters cast and when), I'd then add it there as well.

    Tables are a great tool for compiling information, but as StChristian has pointed out, this thread list makes tables not able to contan all information in any single table. So that leaves us with forgoing them, or figuring out a way to split them.

    If we split them, the smallest amount of tables possible is preferable. The more there are, the more ineffective they will be for an over all list. This is why I proposed if we do do tables, it would be down the middle in a Alphabetical 50/50 split. That way people can sort the two tables fairly easily. Still, that only ensures that the title of the spell are in the same order, and it detracts from other rearrangements within the table. I have a feeling that if we did a table, it would be more for organization than it would be for sorting in this case. For instance, a split table would pretty much give the same information that the current list has.

    So, that leaves table to other smaller projects, such as caster uses. We could make a table for each caster, and put it in a lower post. We could have a simple tally table that lists each spell and how many times it has been attempted to be cast (failed or not). We can have a table with a tally for how many times a spell has been mentioned (but not cast). And so on. But it isn't viable to have a big old table for all the information as it is, because there's no way to put it all on one table. Even with abbreviations (which I'd prefer not to use) or link shorteners (which I'd prefer not to use). Both are just giving us more characters that we will eventually run out of, based on the fact that this comic will be continuing for awhile. Spells will continue to happen.

    So, no tables for the list. That's unfortunate, but the fact of the matter.

    Spoiler or Not Spoiler Converesation:

    I've removed the spoilers as requested and lets see how people like it. I've backed up the post, so I can go back if needed. Formatting on the letters, or other ways of organizing the list such as having the page links vertical instead of horizantal would be helpful as well.

    Describing the Spells Conversation:

    If we go the route of just linking to the SRD, then I'm going to need someone else to assist with that project. The computer I do most of my work on has a filter that disallows that site, and that isn't going to change. Because some of the spells in this list are not from D & D, or variants of them, or play exactly by the rules, some of these spells will have descriptions on them. I like the suggestion that we link them to the existing reference, if by Giant or some such, but if we do that, then some spells will have descriptions, and some won't. I really want something uniform for everything...so would 1 to 2 sentence summary explinations for each spell be a viable compromise, so long as there is also a link to the SRD?


    3

    And some responces!

    Quote Originally Posted by rodneyAnonymous View Post
    [*] the animate rope spell that Pompey casts in #342 is silent (silent spell is a metamagic feat) [*] under "Unknown", the burning effect in #906 is probably not a spell at all, Malack bursts into flames because of the sun
    What makes that silent? OH wait, he was gagged. D'oh. Good call.

    And Nale appears Burned after he's done with Malack. I guess that the fire from Malack burning away injured him?

    Thanks for all them contributions!
    Quote Originally Posted by orrion View Post
    In 440, the Death Knight is using Abyssal Blast, a once-a-day ability from Forgotten Realms.
    Is that a Monster Racial Ability? I'm not really familar with FR.

    Thank you again for you contributions! The list from both you and rodney shortened it a lot.

    Quote Originally Posted by orrion View Post
    More Unknown Spell stuff.

    First, all the instances of Paladin summoning are Spell-like Abilities. There's no real spell name. The level of the spell is 1/3 the Paladin's level and is classified as Conjuration.
    Got rid of them, per consensus.

    Quote Originally Posted by orrion View Post
    In 630, Qarr is talking about and using Teleport in the imagined scenes. He later tells Blackwing (during the fight with Z in the palace) that he can Teleport at will, and Teleport's description talks about maximum load allowance. While I'm at it, V is casting Dispel Magic on Qarr in panel 4 (it isn't listed yet).
    I have this update listed in Teleport and Dispel Magic.

    Quote Originally Posted by orrion View Post
    662 is probably Inflict Critical Wounds, which is stated to be Tsukiko's "strongest negative energy spell" and has the same effect as when she uses it the first time she encounters Xykon here.
    Eh, sounds good to me.

    Quote Originally Posted by orrion View Post
    My guess in 663 is that Hinjo is using the Paladin ability Lay On Hands on O-Chul.
    Added.

    Quote Originally Posted by orrion View Post
    In 670, the elves are using the Teleport spell. It can't be a summon because Cloister doesn't block summons, and they're mentioned to be going in out of range of the Cloister spell.
    That was a copy and paste error. I meant it to be 672 for the Shark mount summon, which I've since gotten rid of for above reasons.

    Quote Originally Posted by orrion View Post
    I'd say in 730 that the Warlock is using the Supernatural Ability called Arcane Bolt from Pathfinder.
    But isn't the comic in 3.5?

    Quote Originally Posted by orrion View Post
    In 883, Durkon is using Planar Ally to summon the devil. Zz'dtri is using 2 spells: Planar Binding for the summon and also Magic Circle Against Evil.

    I think that's all I can clarify for the misc. Unknown spells.
    Hmmmm, does the circle work for both Durkon and Z? The circles around both look the same. The only difference is the color, but that's just per caster, not per spell.
    Last edited by TheWombatOfDoom; 2013-12-26 at 01:29 PM.
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