Well, originally I was just going to have stats for malamutes and huskies, but the project kind of snowballed (if you'll pardon the pun). And then I learned about the qimmiq, and I felt that since they were the original sled-dog, they deserved inclusion here. And then I thought about the presence of traders from Fusang coming to the Great White North, and I thought that chows could stand to have their own stats too. I admit it's more complex to have four kinds of sled-dogs, but if DMs don't want to bother, then they can just narrow the available options down to "racer-dogs" and "freighter-dogs".
Ultimately, I just wanted for there to be an actual mechanical reason to choose different types of dogs to pull one's sled, not just for the sake of flavor.
I guess I just assumed it was for leaping up to tear out the throats of large mammals like moose and elk. Attack-dogs are also famous for leaping up on intruders' chests to knock them prone, as well. But if you think it's really not appropriate, maybe it should be cut. I'll think about it.
Well, that's what the breeder-information I've found says about their features. Using the adjective "fox-like" also emphasizes their mischievous nature. I must admit, I don't really have any experience with huskies, though my uncle owned a chow-chow for many years.
Hmm, I guess I did kind of overestimate how much good all that extra fur would do. I guess I'll reduce it to a +1 bonus to AC. Should this AC bonus count as a Special Quality?
Thank you very much! I'm flattered that you would want to use this in your own games. Please let me know how it goes: having data from actual play-testing of this system would be very helpful.