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Thread: [4E] A City Alone IC I

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    Bugbear in the Playground
    Join Date
    May 2013

    Default Re: [4E] A City Alone IC I

    Hakka

    Hakka doesn't lose any second and quickly loads his crossbow and makes a pre-emptive shot aiming at one of the creature's heads. Hoping the shot to temporally distract the enemy, the thri-kreen jumps as he attempts to blend with the shadows of the cave.

    Spoiler: OOC
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    Perception: (1d20+14)[23]

    Free: Load crossbow

    Standard: Disruptive Shot (2/3 uses remaining)
    · (1d20+19)[32] vs AC (15 base, +2 CA, +2 stance)
    · Hit: (1d8+13)[18] dmg (8 base, +5 draw first blood) and use Sneak of Shadows to add (2d6)[7] sneak attack dmg. Also, target is dazed (save ends)
    · Miss: Half dmg and target is slowed until the end of my next turn.

    Minor: Change stance to Aspect of the Lurking Spider (+2 Stealth, +2 Climb, +2 dmg vs enemies with CA)

    Move: Move 2 squares from Q12 to S14, and (assuming the light is dim) I make a Stealth check to hide in the shadows and gain concealment.
    · Stealth: (1d20+19)[26] (16 base, +1 items, +2 stance). Also, allies within 10 squares of Hakka get a +2 bonus on their next Stealth check (Wilderness knack, you know)

    Last edited by Wdwune; 2014-01-18 at 08:23 PM.
    Awesome Alderis Kashtar avatar by Meltheim
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    Quote Originally Posted by redzimmer View Post
    Bluff or diplomacy, the penalty's the same. (1d20-1)[1]
    Wow. Just. Wow.
    Quote Originally Posted by redzimmer View Post
    And now see if a random rock on the ground with only a 3-sided dice can roll a better diplomacy.
    Quote Originally Posted by MikelaC1 View Post
    (1d3)[3] random rock

    EDIT: We have a winner. The random rock

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