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Thread: DrK's Gestalt Game IC

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    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: DrK's Gestalt Game IC

    Alyssa

    The ball of divine power had hurt the foul champions of Kyuss heavily. One was destroyed, and the three were blinded for a short period of time. Grinning in satisfaction, Alyssa raised her symbol, unwilling to relent against these monstrosities, least they regain the upper hand. When she spoke, using the tongue of the angels, her voice echoed in the room with strength and purpose, bringing with it a wave of holy energy to cascade over their evil foes.

    "Bear witness to true power, false constructs! Beware the might of the heavens!"

    Spoiler: Actions
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    Save vs Inflict wounds: (1d20+15)[26] vs DC22

    I didn't see the damage for Celestial Brilliance. Assuming they are not evil outsiders, (1d6)[2] holy dam.

    Next, Persistant Fire ability (creatures damaged by fire spell burn for one additional round): (1d6)[1] fire damage.

    Now, spending a turn to use Purge Undead. Damage: (11d6)[42]; Will save vs DC 18 for half.
    Damage: (1d6)[2]+50% = 61 (31 holy / 31 Fire); Ref save for half vs DC 19 Whoops, hold over from last round


    Spoiler: Status
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    HPs: 51/77; AC: 18; F +8 / R +11 / W +13
    Turn undead 4/6
    Spoiler: Active effects
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    chain of eyes (20 hrs)
    greater mage armor (20 hrs)
    endure elements (2 days)
    quick potion (20 hrs)
    celestial brilliance (20 days)
    heart of earth (20 hrs)
    prying eyes (20 hrs)
    protection from evil (10 min)

    Spoiler: Divine Spells
    Show
    0 (6): detect magic x2, light x2, amanuensis, message
    1 (6+1): endure elements, protection from evil x2, shield of faith x2, divine favor, burning hands
    2 (6+1): resist energy x2, consecrate, lesser restoration, lesser restoration, remove paralysis, detect thoughts
    3 (4+1): dispel magic x2, remove curse, wind wall, searing light
    4 (4+1): celestial brilliance, restoration, spell immunity, death ward, holy smite
    5 (3+1): disrupting weapon, flame strike, plane shift, true seeing

    Spoiler: Arcane Spells
    Show
    0 (4+1): caltrops, silent portal x2, prestidigitation, acid splash
    1 (6+1): chain of eyes, lessor orb of fire, lessor orb of fire, true casting, shield x2, mage armor
    2 (5+1): quick potion x2, alter self, scorching ray, seeking ray, web
    3 (4+1): fireball, greater mage armor, greater disrupt undead, fly, stinking cloud
    4 (4+1): resilient sphere, assay spell resistance, orb of fire, heart of earth, summon monster IV
    5 (3+1): prying eyes, firebrand, earth reaver, wall of stone
    Last edited by Starbin; 2014-02-20 at 05:21 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y