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Thread: Dark Souls II: The Thread, AND the Game!

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    Default Re: Dark Souls II: The Thread, Not the Game

    Quote Originally Posted by Surrealistik View Post
    Now you're just grasping.

    Honestly that lag might slightly favour a PvPer because he has 'experience' with it despite the impact of lag being often inconstant as any kind of material argument against compulsory PvP is ludicrous; it's just straight up weaksauce.
    Player skill level and practicing skills specific to PvP. You've already admitted ladders would be a good idea. Without ladders being the case, this is an issue you've said is a problem. A PvP would know to circle while blocking and then BS, or to swing for shave damage to hopefully hit and negate the BS in that case, which could allow taking advantage of lag or mildly mitigate it.
    It is just flat out disingenuous to claim that there is no meaningful PvE takeaway from PvP combat.
    You're free tell tell everyone how all players behave exactly like PvE enemies. You're free to explain to all of them how they won't learn their skills to complete PvE if they don't PvP. You're free to explain to people that all of the time wasted fighting is worth the skills for wasting more time fighting in PvP.

    Even if you are saying it's entirely fair, you've already admitted in this post they can learn the PvE relevant skills playing PvE.
    Last edited by Snowbluff; 2014-02-21 at 05:03 PM. Reason: quoting fiasco
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.