Originally Posted by
TheWombatOfDoom
Problem is, this game is also designed so that people can make actions once, and then leave until next week. Or some people like to respond with fluff. Changing an action makes two things happen:
1, say I post something in response to something else, say, I go into an alliance with Bob, and Bob's like - let's attack! I'm like, alright! Put up the action, and leave for next round. During the round, Bob gets convinced to pull out, change things, and not attack. However, I posted that I was invading with Bob, and so now I'm invading alone. Next round, I get slaughtered.
2, and this happened in my case Twice this round. I see all that has transpired, and decide to write out fluff in response to a particular action, and then that action changes hats completely, and I'm left with something I can't post because it is no longer relevant.
I think part of the issue is that all time is wibbly wobbly in this game. There's no order of play, turns, or chronology save "this happens within this time period". I'm not sure if there's a rectifiable way of dealing with this, but it stands to be pointed out. It mostly works fine, but in a combat system like the one we've got, it certainly makes things...difficult at times.