Wounded once more, Jeb worries about his choices coming to this temple. He clearly cannot outpace their damage with healing, he must strike.

Jeb calls for his elementals to stop whirlwinding and start striking. He charges towards the nagas that still stand.

Spoiler
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Charge on whatever naga is still alive.


Claw 1: (1d20+26)[41] to hit, damage: (2d6+19)[26] + (1d6+2)[3] +(1d4)[2] evil undead bonus
Claw 2: (1d20+26)[41] to hit, damage: (2d6+19)[22] + (1d6+2)[6] +(1d4)[3] evil undead bonus

If both claws hit, DC22 fort vs daze for one round
If both claws hit, (4d6+21)[35] damage from rend +(1d6+2)[6] +(1d4)[3] damage evil and undead bonus

Bite 1: (1d20+21)[22] to hit, (1d8+3)[6] damage +2 damage vs undead, +(1d6+2)[4] +(1d4)[2] damage if evil and undead

If one claw hits: Improved grap. grapple check: (1d20+27)[29]

Rake attack on pounce (OR if grappling)
Rake 1: (1d20+21)[28] to hit, damage is (2d6+11)[19] +[roll]1d6+2[roll] +[roll]1d4[roll] damage if evil and undead
Rake 2: (1d20+21)[32] to hit, damage is (2d6+11)[19] +[roll]1d6+2[roll] +[roll]1d4[roll] damage if evil and undead

IF EVIL, all hits (VS touch AC) require a DC14 fort save or they take (1d6)[4] initial dex damage, (2d6)[4] dex secondary damage

Elemental slams:

vs nagas
(1d20+12)[29] damage (2d6+2)[8]

vs swarm (probably will do nothing)
(1d20+12)[13] damage (2d6+2)[10]

in case of crit or if one is close enough for a full attack
(1d20+12)[27] damage (2d6+2)[7]