Quote Originally Posted by RedMage125 View Post
Ooh, I forgot about hybrids...

SO, I was pondering making a Final Fantasy I/Origins style game for 4e.

And it occurred to me...you could make a PERFECT Final Fanatsy I Red Mage.

Use stat array that gives 2 16s, put one in STR and one in CHA.

Pick a STR/CHA race, like Dragonborn.

Hybrid Warlord|Sorcerer, use 1st level feat to pick up Hybrid Talent: Warlord Armor Proficiency.

If you start at 1st level, not having a magic implement means you don't technically NEED one, so don't worry about it.

At 2nd level, take the feat Arcane Implement Proficiency (Heavy Blade)

Now you have a character who can wear Chainmail and use Light Shields, but no heavier armors.
He is proficient with all Military weapons.
He can fight well in melee, but not as well as a pure martial character, and he is NOT a tank.
He can heal a little bit, but not as well as a Cleric, and won't have Turn Undead (the DIA spells from FF).
He can cast some offensive magic (Black Magic), but not as well as a dedicated caster, as some of his options will have to be Warlord powers.

All you have to do is reflavor Inspiring Word to be actual healing magic, and voila!

Red Mage.
I once did something like that with a barbarian | sorcerer. The fluff was that he was a member of the dragon totem tribe, a group of barbarians who slowly turned themselves into dragons by dedication to the primal spirits.

Burning spray? No, that's his breath weapon.
Howling strike? A attack empowered by his dragon totem, eager to enter the battle.