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2014-03-15, 02:22 AM (ISO 8601)
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#3
Halfling in the Playground
Re: [PF] Building the best Blasting Wilder
Um, he's not doing anything funny.
The Wildblood Mage feat let's you apply bloodline arcanas to "applicable powers" and raises ML/CL by 2 each, up to your HD.
You can also apply your wild surge to spells, raising the CL by your surge value.
#EDIT:
Alright, so your wilder has ML 12 at level 12; +4 Wild Surge; and possibly a +7 surge if he has a very expensive surge crystal.
If he activates the setting stone(standard action), he gets +1 ML for 10 minutes: So with a 12 base ML; +1 ML from the stone, and +7 from surge, he'd manifest at ML 20.
At level 20, he'd have Wild surge +6(+9 with surge crystal)...
This looks pretty good to me. Psigifted as trait on a single power can improve ML by 1.
Alternative build:
Aasimar(Peri-Blooded) Sorcerer 1/Wilder 4/Cerebremancer10/Sorcerer+5
Traits: Magical Knack & Psionic Knack.
With Wildblooded Mage and the Knack traits, you get +4 ML / CL, up to HD.
So you cast as a 16th level sorcerer...and with Eclectic & Esoteric Training
(Faction benefits from Inner Sea Magic), you could cast as 19th level sorcerer.
You manifest as Wilder 14, with ML 18(and +2 surge, +5 with surge crystal; you can apply the surge value as bonus to CL)
Last edited by Melrak; 2014-03-15 at 05:28 AM.