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Thread: [PF] Building the best Blasting Wilder

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    Halfling in the Playground
     
    Melrak's Avatar

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    Feb 2014

    Default Re: [PF] Building the best Blasting Wilder

    Um, he's not doing anything funny.

    The Wildblood Mage feat let's you apply bloodline arcanas to "applicable powers" and raises ML/CL by 2 each, up to your HD.

    You can also apply your wild surge to spells, raising the CL by your surge value.

    #EDIT:

    Alright, so your wilder has ML 12 at level 12; +4 Wild Surge; and possibly a +7 surge if he has a very expensive surge crystal.

    If he activates the setting stone(standard action), he gets +1 ML for 10 minutes: So with a 12 base ML; +1 ML from the stone, and +7 from surge, he'd manifest at ML 20.

    At level 20, he'd have Wild surge +6(+9 with surge crystal)...

    This looks pretty good to me. Psigifted as trait on a single power can improve ML by 1.

    Alternative build:

    Aasimar(Peri-Blooded) Sorcerer 1/Wilder 4/Cerebremancer10/Sorcerer+5

    Traits: Magical Knack & Psionic Knack.

    With Wildblooded Mage and the Knack traits, you get +4 ML / CL, up to HD.

    So you cast as a 16th level sorcerer...and with Eclectic & Esoteric Training
    (Faction benefits from Inner Sea Magic), you could cast as 19th level sorcerer.

    You manifest as Wilder 14, with ML 18(and +2 surge, +5 with surge crystal; you can apply the surge value as bonus to CL)
    Last edited by Melrak; 2014-03-15 at 05:28 AM.