What about brute strength, durability, stamina feats? In the interests of being fair to Carol, is there a way she could maybe Rope A Dope her way into a win? Or end it on the first hit because Diana doesn't have a reason to think that it's literally make or break to dodge everything thrown at her by this particular opponent?

I know, I'm reaching based on that speed gap, but just to make sure all possible bases are covered.