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2014-04-10, 05:15 AM (ISO 8601)
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#10
Barbarian in the Playground
Re: Paladin's Mount Feats
If your mount has an extra feat and you want to do something completely different, you could spring for shape soulmeld.
Yeah yeah its listed as an average choice in the guide.
I sifted through the tables and found a few interesting soulmelds (I find that its faster than MoI's soulmeld section) here
Some good ones which can synergize with your mount -
Airstep Sandals - 10 ft of flying - must end up on a solid surface, but allows you to bypass things like short walls which your horse couldn't normally jump over (only take when you know you are facing pretty serious obstacles and can't ride or jump check them), essentia will increase the distance
Cerulean Sandals - Walk on water - great for when you have to literally gallop to the pirate ship or when you have an evil temple island in the middle of a lake and don't want to bother with boats (who has boats these days anyways), essentia will increase base land speed as well
Lucky Dice - +1 luck to all allies within x feet to one type of action chance to make it all types - great because the mount normally has unused swift actions, and having it give everyone +1 luck to thier actions isn't bad for the action cost, essentia will increase the numbers of rounds this is active for
Dread Carapace - +2 damage on bite and +1 on other natural attacks (taking -1 penalty on attack rolls), essentia increases the damage
Winter Mask - natural attacks (yes nat attacks deliver touch effects) can fatigue targets (ask your DM if you can stack fatigue to cause exhaustion), essentia adds extra subdual damage
Blink Shirt - 10 ft DD, essentia adds more distance (this is how your mount will avoid being munched on while alive)
Thunderstep Boots - +1d4 sonic damage on a charge, essentia adds more damage
If you could get your mount some kind of essentia, then a lot of these options would become even better.
edit lucky dice doesn't work like that!!
Last edited by NoACWarrior; 2014-04-10 at 03:30 PM.