No, these are great suggestions! Thank you!

The math is definitely going to get complicated. From a game design perspective, I can tell it's going to be extremely difficult to "nail it" in terms of getting the numbers right. I'm just going to have to do my best and then do some observational playtesting later.

I'm still kind of hoping to turn Victory Points into troop deaths or something later, so I can make them transparent to the player. Making them into deaths might be a bit schmaltzy but it's very direct and clear. Still thinking to see if I can come up with a better noun for them, or explanation of what they are in-universe. I was thinking "percentage chance of victory as estimated by our tactician" or something, but that's even worse than troop deaths. Ah well... a "later" problem.