So, I'm doing an experimental variation on this build: The Vitapriest. It's a potentially good Low CHA Option for this style of build (though you'll probably want some Charisma anyway). Here's how it works.


One Level of Vitalist: All you really need from this is the Collective.
As Many Levels of Warpriest as you like

You already know about the Vitalist, the important part of this whole experiment is the Warpriest part. Here's a quick run down of the Pros and Cons.


The Warpriest
The Warpriest is an Alternate Class of the Cleric and the Fighter from the Advanced Class Guide, which is still only in Playtest form. The proper guide is set to be released in August. It's somewhere between the Paladin and the Cleric in terms of play, in that it has a lot of features of both. Warpriests are Wisdom Focused, meaning that unlike a Vitadin build, you don't have to pump up a stat you wouldn't normally use to have a decently sized collective. They're also Proficient in Heavy Armor, Martial Weapons, and most importantly The Favored Weapon of their Deity. This opens up a lot of options depending on what deity you worship, especially because a Warpriest Gets Free Weapon Focus with his Chosen Weapon, and The Damage of Said Weapon Scales With the Warpriest's Level. You could have a Kukri wielding Vitadin, an Unarmed Vitadin, a Gunslinging Vitadin... The major downside, however, is that You Only Have Full BAB With Weapons you have the Weapon Focus feat for. You get the feat for free at level 1, but this "fake BAB" slows your access to various feats. Furthermore, You Can Never Multiclass With Fighter or Cleric due to how the alternate class rules work. Your HD is also a d8, which is lower than a Paladin, and You Don't Gain Access to Divine Grace or Other Paladin Immunities.

Here's what you do get.


Fervor: Fervor is the Warpriest version of Lay On Hands, and functions almost identically to it. It Scales Off Charisma, which sucks, and the Warpriest doesn't have an equivalent to the Mercy class feature, meaning It Can't Heal Status Effects, Or Benefit from Greater Mercy. What you can do is Burn a Use of Fervor to Cast A Quickened, Stilled Spell On Yourself Without Provoking An Attack Of Opportunity. This is extremely useful, at it allows you to rapidly buff yourself and opens up things like True Strike Shenanigans.

Also, Evil Warpriests Don't Get the Healing Aspect Of Fervor, it's negative energy for them. This isn't so bad if you've got Negative Energy Affinity, but see below.

Blessings: The Warpriest version of Domains and Inquisitions. Blessings are much more limited than either of those, in that they share a single pool (3+1/2 Level), and have two powers a piece. You get your first at level 1, and your second at level 10. The one of note here is the Healing Blessing, which is essentially a second stack of Fervor solely for Quickening Cure Spells On Yourself. In other words, you can have a maximum of 13 quickened cures of various sizes, in addition to your stack of Fervor heals. The downside is that You Can Only Quicken Prepared Cures, not Spontaneous Ones, which means that They'd Be Competing For Your Spell Slots. Still, it's a nice buffer. Unfortunately, No Equivalent Exists for Evil Warpriests, so unless you're an undead Warpriest with a Pallid Crystal who worships a God of Healing, you'd be out of luck.

Spells: The good news is, Warpriests Have Access To the Cleric/Oracle Spell List!, the bad news is Warpriests Have Bard/Inquisitor Spell Progression, Locking You Out Of 9th Level Spells. Not only do you get fewer spell levels than a Cleric or Oracle, you get them later than a cleric of an equivalent level would, with Spell Level Jumps ever 3 levels. This still opens up a lot of fun options for you, and since You Prepare Spells Like A Cleric, you've got a lot of versatility. Since you can cast spells over your Collective, this creates a lot of support options that the more offensively oriented Inquisitor and Paladin simply don't have. You'll be tight on spell slots though.

Channeling: Warpriest Channeling Works Like Paladin Channeling, but there is No Hospitaler Equivalent. Sucks. Worse, this (combined with the weird "fake BAB" thing), means that Holy Vindicator isn't as strong an option.

Warpriest suffers a bit from a lack of Feat and Splatbook support, since it hasn't really been released yet. Archetypes and Feats would really help. I'm confident, though, that the Vitapriest will be a viable (if perhaps less powerful) version of the Oradin build.