1. - Top - End - #347
    Bugbear in the Playground
     
    WaylanderX's Avatar

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    May 2011
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    Place of Utter Chaos
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    Male

    Default Re: [EMPIRE!] A World-Building Game of People & Discovery

    This turn's increases:

    Cur +1, Mil +1.

    Actions:

    Year 391, First solar cycle: Throughout all of Keldagrim and Zargrim, posters are hung by Dwarves and Bucka alike, working together in tight units.
    Spoiler: Empirial Decree
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    Decrees issued by Helga Grimhammer and Eleljak Jak-son, Ambassadors of Keldagrim:

    1. Thy will not discriminate against one another, both Bucka and Dwarf will be treated as equals.
    • Thy who will discriminate against eachother will serve two year in the Keldagrim Guard, under the command of the opposite race: Dwarves who violate the law will be under a Bucka commander, Bucka who violate the law will be under Dwarven supervision.
    • Thy who violate this law for the second time will be sentenced to lifelong service to the family of the one who has been discriminated.


    2. The Dead gate will be opened completely, allowing free travel between Zargrim and Keldagrim for all people.

    3. All Bucka living in Keldagrim have the option to settle in Zargrim instead.

    In addition, a counsel is formed: The Counsel of Havalder. This counsel consists of 3 Bucka members and 3 Dwarven members, selected personally by Eleljak Jak-son and Helga Grimhammer on their fairness, generosity and their view on racial equality. These council members are circulated every 5 years.

    Year 391 Second solar cycle: A detachment of the Hurosha army is send to Tekorva together with highly skilled diplomats to see if they can restore the peace:

    Spoiler: Letter to the Rebels, both leaders and normal soldiers (1 per 50 men)(Written in Formal Speech)
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    To the leader(s) of the rebel armies of Tekorva,

    I See You. I humbly ask ye to lay down your weapons, for the Hurosha Empire helped us with good intent only. Once this land is once again at peace, their armies will leave our land, leaving only freedom in their wake. If you are forced by the Yorukuninin to fight, they will stop their suppression. If you are united under Kuramkesh's banner, I beseech you, please open your eyes. His rule has brought nothing but despair and sadness to our once proud lands. Although Kuramkesh himself is forbidden to participate in future Battle of Wits, as punishment for his crimes, his children are not and are even helped by our Hurashan allies. Furthermore, those of you who ally with Valineth, she is now an ally of the Hurosha Empire. Both of them have given me their blessings for leading Tekorva onto the right path to prosper once again. Hurosha has agreed to give us the prestigious position of Vassal, recognizing our independance and free spirit.

    I ask of you, fellow Tekorvanin, is it better to life our own life, with our way of life protected by our allies, or be suppressed by wicked rulers and proud races, whos glory is long gone?

    Join me now as our new age of prosperity begins!

    Signed,

    Kokuei, Elder of Tekorva


    Year 393 Second solar cycle:

    Jivia Flaredust, headmistress of the Academy of Culture and Prowess, created a team focused and specialised in unraveling the past. The team calls themselves The Guardians of the Ancients. The first thing they are tasked with is the [REDACTED] [REDACTED] to [REDACTED].

    Spoiler: Actions
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    1. Stabilize Keldagrim and completely open the Dead Gate. (Fluff above) (Dip 5) Roll: 14

    2. Stabilize Tekorva by engaging in diplomatic talk with the rebels. And (If the new region cap is implemented) turn Tekorva into a Vassal state under Kokuei's leadership. Send squid from Shikurai as a gift to elevate food shortages.(Dip 5) Roll: 16

    3. Attend the Raaneki games to trade and gain more insights to the militants and every nation's view on them. (Cur)

    • Recieve Techs related to the Treatise Elemental
    • Send Shikurai Squid to Nyroth until end of famine (One sided gift)
    • Send Keldagrim Goats to Zargrim and Kasumor (Intra-Empire reroute)
    • Stop Mantid Trade with Keldagrim
    • Send Phoenixes from Zargrim to Grwistin
    • Send Furs from Zargrim to Keldagrim, for clothing
    • Allow up to 10 Raaneki children to attend the Academy of Culture and Prowess
    • Haruka is now not certain about her sexuality. Grats Zap.


    4. Send 4000 troops from Zargrim and Kasumor to Tekorva (3000 Goblin Hovertroopers, 1000 Insect Cavalry). They have orders to defend against rebel attack if necessary, however they will not attack themselves. Also send 5000 Kasumori Insect Cavalry with the troops of Woodwind to help with the war in Cassia. (Mil)

    Tekorva Defense Roll if necessary: 18 (+5 Mil, +4 units, +7 Tech)

    5. Create agents: Archeologists from the Academy of Culture and Prowess (+1 or +2 on Cur checks to unravel the mysteries of ancient technology, faith and culture) (Mil 5)

    6. (WOOOHOOO, GK ftw!) ???????????? (Secret, 1/??, Cur)


    Spoiler: Rumors
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    Marius has been seen....as a zombie somewhere near the Jewelled Cities.
    At the Raaneki Games, Haruka has been rather naughty with some of the natives.
    A flying hovercraft was seen 50 meters above the Central Ocean.
    Wayve and Valineth are actually a happy married couple now.
    Griend cannot hold his wine.
    The reincarnation of Ashmar has been found, but alas, it is still an egg.
    Last edited by WaylanderX; 2014-05-04 at 08:33 AM.