Fighter Association Progression (Based on Associate Level)
Level |
EFL |
Special |
Starter |
1 |
Battle Student |
1 |
2 |
Bonus Feat |
2 |
3 |
- |
3 |
4 |
Bonus Feat |
4 |
5 |
- |
5 |
6 |
Bonus Feat |
6 |
7 |
- |
7 |
8 |
Bonus Feat |
8 |
9 |
- |
9 |
10 |
Bonus Feat |
10 |
11 |
- |
11 |
12 |
Bonus Feat |
12 |
13 |
- |
13 |
14 |
Bonus Feat |
14 |
15 |
- |
15 |
16 |
Bonus Feat |
16 |
17 |
- |
17 |
18 |
Bonus Feat |
18 |
19 |
- |
19 |
20 |
Bonus Feat |
Battle Student: You gain an effective Fighter level equal to your Trissociate level for the purposes of taking feats. This stacks with actual levels of Fighter or effective Fighter levels from other classes, if you have them. Additionally, you may gain proficiency with one type of armor or one martial weapon of your choice. If your focus already grants you proficiency with heavy armor and all martial weapons, you instead gain proficiency with one exotic weapon of your choice.
Bonus Feats: At 1st Associate level, you gain a bonus combat-oriented feat. You gain an additional bonus feat every two Associate levels thereafter (3rd, 5th, 7th, 9th, 11th, 13th, 15th, 17th, and 19th). These bonus feats must be drawn from the feats noted as fighter bonus feats. You must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums. These bonus feats are in addition to the feat that a character of any class gets from advancing levels, being a human, and so forth. You are not limited to the list of fighter bonus feats when choosing feats not granted by this feature.