I like the core books GM section.

It's nothing i haven't read on forums before but i like that they have included advice for dealing with troublesome players, tips on how to make the world more out there via your descriptions. Advice on not trying to write the story before the game begins. Dealing with curve balls.

Its nice to see that they have tried to have a crack at it.

My game starts in a couple weeks, i will post up some info about how it goes.