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Thread: Assault on Isle Deepspring - IC

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    Default Re: Assault on Isle Deepspring - IC

    Henry's hold on the giant lasts only a few seconds before the crab-man is brought to his knees; all of the attacks he has tanked have finally caught up to him, it seems.

    "This...this is nothing! You can barely...dent...my...-" before he can finish the thought Henry collapses, unconscious again his wishes and vulnerable for the first time since anyone in the party has met him.

    Moments too late Henry's Cherry Blossom Treant finally awakens to full strength. The first thing it sees? Henry spread eagle on the ground with a massive giant towering over his body.

    The Cherry Blossom treant stomps up to the front lines of the battle spreading it's pleasant aroma, a bundle of flowers dripping with a bitter smelling chemical flowers melting together at the edge of a long slender branch. The bundle is then tossed directly at Henry and the Giant standing over him

    No sooner than the bundle is launched the treant releases a storm of Cherry blossom petals in hopes of protecting Henry's allies and ensuring Henry's victory.

    Spoiler: CrabMan KO'd
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    Henry tanks some more damage, Regenerates 6 nonlethal damage and Fast Heals 1 nonlethal damage (Snowsong) leaving him at 255/219 nonlethal damage. This knocks him out cold. He is unconscious and helpless, but it'll still take some work to finish him off...probably.

    Growth points: Unchanged.
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    Cherry Blossom Treant is finished growing and can thus take actions.
    -Move: advance closer to the fight but outside of the giant's reach, preferably to positioning itself between the Giant and the rest of he party

    -Standard: Cherry Blossom Bomb attack doing (11d4)[30] damage. Reflex save DC 25 halves this damage. A failed save results in the target taking half of the damage again next round.

    -Free: Aromatherapy activates. Allies receive +10 bonus on saves against poison and disease. Sickening is suppressed, and Nausea is reduced to sickening.

    -Swift: Blossom Storm: Any attack, direct, targeted, or area of effect has a 20% chance of being blocked. Lasts 2 rounds and can be used in 5 rounds.
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    Both Henry and the Treant receive Hero's Leadership's 51 Temporary Hitpoints, but I have no idea how temp Hit Points interact with unconsciousness due to nonlethal damage. Asking for a ruling on that in the OoC thread.
    Last edited by Doxkid; 2014-05-13 at 11:06 PM.