View Single Post

Thread: Assault on Isle Deepspring - IC

  1. - Top - End - #98
    Troll in the Playground
     
    Doxkid's Avatar

    Join Date
    Aug 2010
    Location
    You can't catch me anyhow

    Default Re: Assault on Isle Deepspring - IC

    Henry carefully scans the battlefield with his senses on high alert and, eventually, he locks on to…absolutely nothing. The various flavors and stenches scattered around the battlefield do little to help him hone in on the remaining enemies, and it would be ill advised for him to charge blindly with only his nose guiding him toward the general areas pointed out by Clunk.

    So instead he stands there on the withering remains of his healing-cocoon and summons forth the font of magic that courses through his veins (or carapace in general, depending on what form he is taking).

    Henry huffs and puffs and spits a glittering glob which explodes behind Kamynar spreading sparkling golden particles everywhere. There is no point dwelling on how strange it looked, how muscular he is, how pretty (as in 'Pretty, Pink Princess doll' pretty, not beautiful pretty. He is beautiful, but that is neither here nor there) it was, or why he couldn't just flick the ball of dust from a claw like he does everything else; these thoughts will inevitably bring you down the dark path of arthropod worship and to be honest there are already too many cults devoted to gigantic human-shaped crabs this year. Try again in a decade or so.

    “Target marked.” Henry states, pointing at the enemy behind Kamynar with his lesser Claw. His treant fires off a pink grenado at that enemy, doing its very best to not hit Kamynar.

    Spoiler
    Show
    Actions:
    Henry casts Glitterdust, one of his Half-Fey SLAs
    He’ll aim it behind ~5ft Kamynar to improve his odds of landing it on his target

    Kamynar and the enemy both need to make a will save DC 14 or be blinded for 13 rounds. The invisible enemy is outlined with the sparkling dust for the next 13 rounds assuming the SLA was aimed correctly, negating its invisibility.

    The Cherry Blossom treant will use its Cherry bomb ability on the revealed foe, trying to not hit Kamynar with the AOE. Reflex save DC 25 halves the damage and a failed save deals full damage and half that damage next round.

    Cherry Blossom Bomb damage: (11d4)[31]

    Spoiler: Half-Fey SLAs
    Show
    Half Fey SLA castings
    Charm person At Will
    Hypnotism 1/1
    Glitterdust 0/1
    Detect Law 3/3
    Suggestion 1/1
    Confusion 1/1
    Lesser Geas 1/1
    Hold Monster 1/1
    Mass Invisibility 1/1

    Growth point status:
    13/30 spent. 0 returning on next round
    --
    Treant Allies: ½
    1-Nature Slumber: Birch
    1-Nature Slumber: Oak
    9-Nature Slumber: Cherry Blossom
    1-Nature Slumber: Lily
    1-Greater Weeping Willow Treant

    Henry’s HP: 270/219
    Henry’s Nonlethal damage: 150/270
    Treant’s Hp: 92/105 (temp hp absorbed a large amount of damage)

    Last edited by Doxkid; 2014-05-21 at 12:11 AM.