145. Create a Frenzied berserker with the lowest Will save possible, use frenzy when the fight is almost done and slowly move towards the spellcaster/healer.
145. Create a Frenzied berserker with the lowest Will save possible, use frenzy when the fight is almost done and slowly move towards the spellcaster/healer.
Last edited by ArqArturo; 2014-05-21 at 01:27 PM.
MAGIC, n. An art of converting superstition into coin. There are other arts serving the same high purpose, but the discreet lexicographer does not name them.
Taken from The Devil's Dictionary