Quote Originally Posted by Mehangel View Post
Well if I had to choose 6, I would choose: Grace, Acrobatic Charge, Improved Flanking, Lucky, Weakening Critical and Wounding Critical....
Grace: Is a strange Class Feature. It would have been mechanically simpler to just give the Swash good reflex saves. Instead it seems they gave him a poor reflex save, and then added on Grace just to fill out dead levels. Martial Sage gives all good saves. And for a Cunning Associate with 16+ Int, Cunning Resistance works better. As is, any Trissociate with one or the other will have Reflexes that are as good, if not better than a Swashbuckler.

Change Log: 4 Jun 2014
-Acrobatic Charge and Improved Flanking added to both Cunning and Martial Sage
-Cunning Luck and Cunning Critical added to Cunning Association
-Half-Farspawn: Alternate Form is now an (Ex) ability. Third Tentacle replaced with Flanking Immunity.

Spoiler: New Cunning and Martial Sage Abilities
Show

Acrobatic Charge:
You may charge over difficult terrain that normally slow movement, and through squares occupied by allies. This ability enables you to run down steep stairs, leap down from a balcony, or to tumble over tables to get to your target. Depending on the circumstance, you may still need to succeed on the appropriate checks (such as Balance, Jump or Tumble) to successfully move over the terrain.

Improved Flanking:
When you are flanking an opponent, you gain a +4 bonus on attacks instead of a +2 bonus on attacks. Other characters flanking with you do not gain this increased bonus.


Spoiler: New Cunning Abilities
Show

Cunning Luck:
Once per day, you may re-roll any failed attack roll, skill check, ability check, or saving throw. You must take the result of the re-roll, even if it's worse than the original roll. This does not cost any Cunning Points. Unlike Greater Cunning Resistance or Greater Cunning Attack, this occurs after you learn the result of the roll, and it is free action rather than an immediate action. This ability may be taken multiple times, and you gain one additional reroll per day each time.

Lesser Cunning Critical: (Requires: Trissociate level 11, Lesser Cunning Critical)
When you score a critical hit against a creature, you also deal 2 points of Strength damage to that creature. Creatures immune to critical hits are immune to this effect. This ability does not cost Cunning Points.

Improved Cunning Critical: (Requires: Trissociate level 15, Lesser Cunning Critical)
This works like Lesser Cunning Critical, except that you now deal a total of 2 points of Strength damage, and 2 points of Constitution damage, when you score a critical hit.