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Thread: Bottom-Up Pantheon & Setting Game

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    Jendekit's Avatar

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    Default Re: Bottom-Up Pantheon & Setting Game

    Mr. Silver...the write up for Dallakar is amazing. And just in time, my players have been asking me what the demons are like in this setting as I have used demon god cultists in Jagylvan once but have avoided using actual demons. I can finally answer their questions when they inevitably ask them come the 21st.




    Banahthar, the Rip Walker

    Appearance: Banahthar most typically takes the form of a human man that is sleight of stature and black of hair. His face continually reminds people of his favored animal, the elk, and his mouth is ever curved into an amused smirk. His garb is always of middle-ranking of the locale of which he is in, never the garb of nobility or peasants but instead in between.

    Domains: Magic, Planar Travel, and Trickery

    Parents: Banahthar was born to Dokrastes before the death of Orilus, and indeed the goddess was "born" pregnant with him, much to the surprise of Orilus.

    Personality: Banahthar is a god that delights in playing various tricks on the other gods, often with the intent of resulting in public humiliation. For some time, he remained unpunished due to the fact that he was the only god that was capable of traveling to other planes without traveling through the Keystone first. Many suspected that this was somehow tied into the fact that his mother was responsible for keeping the planes separate. However, not long after the death of Orilus and Dokrastes' rise in divine ranking, Banahthar took it upon himself to make sure that his mother's newly gained power did not go to her head. He chose to do so by teaching the secrets of planar travel to the oldest mortal race in all the planes: the trolls of Wybirne.

    The trolls went on a colonization surge unlike anything ever seen before or since. Led by Mage-Priests that would forcefully create portals to allow their numbers to march onto extraplanar lands where they established cities unlike any that can be seen today, reaching into the skies and advancing the bounds of magic and the possibilities of enchantment. Dokrastes was furious. One by one every troll settlement larger than a village outside of the Wybirne was destroyed by the pentreon, and Banahthar was banished from the Astral Plane and the Keystone. While her son accepted the punishment, it was now impossible for him to physically or spiritually enter either place thus leaving him little choice, both found that there was an unexpected side effect of the trolls use of planar travel.

    Whereas before the only way to travel between planes was through the Keystone, and now it was possible for mages to travel directly from one plane to another, rifts from one plane to another would occasionally open. Through these rifts, it was possible to hop from one plane to another. The stability of these rifts varied; some would remain open for but a moment whereas others, such as the Frozen Gate, opened and remain open to this day. Though many have tried, mages both divine and mortal have failed to artificially create a stable rift.

    Relationships: Banahthar is despised by a few and disliked by many. Dokrastes still has not forgiven him for teaching the magic of planar travel, and Ilymar blames him for the presence of the Frozen Gate in Ithilien lands. Most gods dislike him due to the pranks that he plays with themselves as the victims, and he has never seen the need to apologize to try to mend feelings of his victims. Amongst mortal races he is little known. Mages know of him as the one to first teach the magics of planar travel and falsely believe that all rifts are his creation.

    Sanctum: Banahthar spends most of his time living in various mortal cities, be they on Teraste, Wybirne, or Alumaria. He has no permanent sanctum, instead choosing to live among mortals.
    Last edited by Jendekit; 2014-06-14 at 06:40 PM.