Quote Originally Posted by kyoryu View Post
Correct - or even more generalized, any game will reward certain skills that may be possessed by players. The question is *which* skills do you want to reward, and which do you want to not reward?

That's a very interesting and deep question, with *no right answer*. But the answer that's chosen for a specific game will have a huge impact on who the audience of the game ends up being.

Personally, I prefer games that minimize the "system mastery" type skills (particular in regards to character optimization) but reward skills related to engaging in the fictional world. That's me. Other people will *hate* that type of game, but love system mastery games.
Well-put. It ultimately comes down to design decisions, which are a sort of art in themselves. When you make a game, you're saying quite a lot of things by the choices you make.