Originally Posted by
kyoryu
Correct - or even more generalized, any game will reward certain skills that may be possessed by players. The question is *which* skills do you want to reward, and which do you want to not reward?
That's a very interesting and deep question, with *no right answer*. But the answer that's chosen for a specific game will have a huge impact on who the audience of the game ends up being.
Personally, I prefer games that minimize the "system mastery" type skills (particular in regards to character optimization) but reward skills related to engaging in the fictional world. That's me. Other people will *hate* that type of game, but love system mastery games.