Quote Originally Posted by Knaight View Post
The capacity for a routine fantasy trope is what was asked for. When it takes extremely niche stuff to get said trope, the system isn't a very good model. The task as written explicitly refers to a fantasy trope, and the trope isn't one of a very special evil magic being able to leave someone where they have dying words, the trope is where someone gets suddenly stabbed, or shot, or thrown off a height, and the heroes arrive as they die and get the last words.
It just doesn't seem like there's much difference, to be honest. You're just saying, "Make this high magic game be low magic," which seems out of scope to me. The situation as presented, despite the presence of a vile weapon, gets across pretty much all of the dramatic weight desired, and fills the exact same story function. Seriously, if you want this guy to say stuff before he dies, just have him do that. He falls, takes enough damage to kill him, but says something dramatic before death can claim him. Done. It's bending things a little, maybe, but not in a particularly problematic way.