(Enter Round 21)
The Serps continue to attack their targets, with the exception of Serp #3, who decides to try to flee.
Spoiler: Attacks
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Serpentir #2 moves and attacks Trasil, who has lowered himself into combat range.
(1d20+2)[3] claw
[/roll]1d6-1[/roll] damage
Serpentir #3 uses a full round withdraw and retreats towards the entrance of the crypt, traveling 100ft, provoking from Kasha as it hustles by, but not from Wraith, who it is fleeing from.
Serpentir #5 attacks Kasha
(1d20+5)[9] claw 1
(1d20+5)[18] claw 2
(1d20+5)[7] claw 3
(1d20+5)[21] claw 4
(1d6+2)[3] dmg 1
(1d6+2)[4] dmg 2
(1d6+2)[8] dmg 3
(1d6+2)[7] dmg 4
Serpentir #6 attacks Kasha
(1d20+5)[25] claw 1
(1d20+5)[8] claw 2
(1d20+5)[13] claw 3
(1d20+5)[18] claw 4
(1d6+2)[6] dmg 1
(1d6+2)[3] dmg 2
(1d6+2)[8] dmg 3
(1d6+2)[7] dmg 4
I'd reroll the claw damage against Trasil, but it critically missed anyway.