Quote Originally Posted by Zrak View Post
Secret houserules do not diminish the impact of one's choices, though, they merely inhibit the ability to unerringly predict what that outcome will be.
I think the player agency thing is a bit of a side-discussion, connected to hidden and changing house rules in that they both break fundamental rules of game design. There is probably a level of disconnect between action and reaction at which player agency becomes somewhat pointless. Those choose your own adventure books are a reasonable example of that sort of thing, I think.