I'm brand new to GURPS and as people have pointed out in another thread I'll be able to do quite a bit with our 1500 starting points. I need help figuring out how to allocate all those points. All I know about the campaign is that we'll be super villains.

Some of the main things I want to be proficient at at all the telekinesis powers, teleporting (quickly and in combat and taking people things with me as well as phasing), time manipulation, mind control, and flight.

On top of that I'll need what I assume will be fairly beefy defenses plus any other useful skills and what not. Can you gives me some good suggestions and guidelines for how much to put into each power?