Skills list is not finished, there is plenty more skills that need to be added, but it is enough for a start. (X) represents how many slots the skill takes.
Spoiler: Skill List
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Toughness(1)-Boosts Physical Defense by 2.
Warrior's Way(1)-Boosts Physical damage inflicted by 2.
Mentality(1)-Boosts Magic Defense by 2.
Power(1)-Boosts Magic damage inflicted by 2.
Boomflame Chant(2)-Reduces the cost for Fire and Bomb spells by 2.
Glacier Chant(2)-Reduces the cost for Water and Blizzard spells by 2.
Leafwater Chant(2)-Reduces the cost for Forest and Water spells by 2.
Northwind Chant(2)-Reduces the cost for Wind and Blizzard spells by 2.
Quakeblast Chant(2)-Reduces the cost for Land and Bomb spells by 2.
Stormcloud Chant(2)-Reduces the cost for Wind and Bolt spells by 2.
Woodland Chant(2)-Reduces the cost for Forest and Land spells by 2.
Zapfire Chant(2)-Reduces the cost for Fire and Bolt spells by 2.
Speed(2)-Boosts initiative by 1.
Defensive(2)-Reduces IP damage by 2.
Abandonment(2)-Boosts Magical Repel by 1.
Perception(2)-Boosts Physical Repel by 1.
Dash(2)-Reduces movement cost by 2.
Wizardry Chant(3)-Reduces the cost for Water, Land, Forest and Blizzard spells by 2.
Mystic Chant(3)-Reduces the cost for Fire, Wind, Bolt and Bomb spells by 2.
Fire Mastery(3)-Fire Spells are cast with +2 accuracy.
Water Mastery(3)-Water Spells are cast with +2 accuracy.
Wind Mastery(3)-Wind Spells are cast with +2 accuracy.
Land Mastery(3)-Land Spells are cast with +2 accuracy.
Blizzard Mastery(3)-Blizzard Spells are cast with +2 accuracy.
Forest Mastery(3)-Forest Spells are cast with +2 accuracy.
Bomb Mastery(3)-Bomb Spells are cast with +2 accuracy.
Bolt Mastery(3)-Bolt Spells are cast with +2 accuracy.
Psycho Shield(3)-Boosts Resistance to Magic Block and Special Block by 3.
Immunity(3)-Boost Resistance to Poison and Paralysis by 3.
Strong Will(3)-Boosts Resistance to Sleep and Daze by 3.
Morale Boost(3)-Any beneficial effect has it's duration extended by 50%.
Diver(3)-Deals 25% more damage to Aquatic and Floating enemies.
Exorcist(3)-Deals 25% more damage to Undead and Demon enemies.
Forrester(3)-Deals 25% more damage Plant, Insect and Reptile enemies.
Grappler(3)-Deals 25% more damage to Human and Mineral enemies.
Hunter(3)-Deals 25% more damage to Bird, Beast and Dragon enemies.
Absorb Magic(4)-Recovers 1 MP when taking magical damage.
Special Power(4)-Recovers 2 additional SP every round.
Meditate(5)-Recovers 1 additional MP every round.
Magical Esoteric(6)-Single target attack spells deal 3(8) IP damage.
Equipment
Each character starts with 5 peaces of basic equipment. This are weapon, armor, armgear, headgear and footwear. Starting from level 2 your characters can equip special pieces of equipment that provide additional bonuses. Each archetype has access to different weapon type, but other equipment that is available is based on character's attributes.
Spoiler: Weapons
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Spoiler: Axes
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Level 3-Sturdy Axe
+1 PD
Spoiler: Swords
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Level 3-Power Blade
+1 Physical Power
Spoiler: Daggers
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Level 3-Swift Dagger
+1 Initiative
Spoiler: Maces
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Level 3-Bronze Mace
+2 Sleep Resistance
Spoiler: Staves
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Level 3-Heal Staff
Special-Grants access to Heal spell
Spoiler: Rods
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Level 3-Burn Rod
Special-Grants access to Burn spell
Spoiler: Body Armor
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Level 2-Plate Armor
Vitality 7/Strength 8
+1 PD
Level 2-Linen Robes
Intelligence 7/Wisdom 7
+1 MD
Level 2-Leather Cloth
Agility 8
+1 PR
Level 2-Leather Vest
Willpower 7
+2 Magic Block/Moves Block Resistance
Level 4-Gaia Gear
Agility 7/Willpower 6
+5 Bolt Resistance, -2 Wind Resistance
Level 4-Pure Robe
Wisdom 7
Special: Grants access to Cure spell
Spoiler: Armgear
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Level 2-Wooden Shield
Vitality 6/Strength 7
+1 PR
Level 2-Bracelet
Intelligence 7/Wisdom 7
+1 MR
Level 2-Leather Wrist
Agility 7/Willpower 7
+1 PR
Spoiler: Headgear
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Level 2-Iron helm
Strength 8/Vitality 7
+2 Move Block Resistance
Level 2-Ruby Amulet
Intelligence 7
+3 Fire resistance
Level 2-Bandana
Willpower 7
+2 Sleep Resistance
Level 2-Leather Hat
Agility 7
+1 MR
Level 2-Mitre
Wisdom 7
+2 Healing
Spoiler: Footwear
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Level 2-Leather Boots
Strength 7/Vitality 7
+1 Physical Power
Level 2-Speedy Shoes
Agility 7
+2 Movement
Level 2-Sandals
Wisdom 7/Intelligence 7/Willpower 7
+1 MD
If a piece of equipment grants access to a spell you can use it through any egg you have equipped, but you still pay the same MP cost.