It's pretty obvious that you don't know crap about chess, and by extension, it's likely that you also don't know crap about this game.
Just a whole lot of stuff. Like, most of the things I've posted. I think this post is one of the bigger ones that you've ignored.What did I miss?
Pretty trivially. Just make the mystery intrinsic to the setting instead of intrinsic to the rules. I would post examples for you, but I recall a thread from awhile ago where you were questioning the ability to create mysteries in a world with knowledge rules, and people posted a veritable pile of ideas for you that didn't involve house rules, secret or otherwise. Really, there are mysteries in our world all the time, and we mostly know the rules of our world. Not like every single aspect of physics or anything, but it's not like one out of every 20 gunshots spontaneously produces Orcus.So how do you make the game more mysterious when rule X says y happens every time? There can be no mystery with such a rule. How do you make a game more random without changing the rules? The rules say this happens, is not random.
I would be more likely to ban on a tier basis, because it makes more sense, but the idea is that you change the rules in a completely not-secret manner.And you can't balance the game without changing rules, unless you just go ''Ban Happy' and say ''nothing from Core''.