Quote Originally Posted by Phelix-Mu View Post
A brief explanations of Wyld Stunts? Are they even still a thing after the errata to GWM? Rather pressed for mental space atm, and reading that book always takes me a day for every topic I want to sort out. Thanks in advance.
Work just like stunts, sort of.

In the Wyld: describe whatever special effect you want (up to and including the Sun coming down to pour you a cup of tea), and it happens. You get bonus dice like a stunt, and can take advantage of the arbitrary physics you just invented. Light is now a solid you can walk on, mountains drop down on anyne who says "Raksha are bad news", whatever. The effect you just decreed is irresistible by minor raksha and wyld things, as well as mortals with a strong Wyld taint. Anyone more powerful than that can spend willpower to ignore the persistant effects (albeit at a penalty), though the dice bonus you got it still there.

In Creation: it's a stunt. You are explicitly limited to effects weaker than First Circle Sorcery (unless your Essence and Heart are high enough), but it still allows you to do a lot of fun stuff. Unlike normal stunts, you can bring in things that are not there normally, and use effects that aren't really possible. Lots of bluff potential and very effective on the Wyld tainted, but can't actually hurt people unless you're high Essence (and they can spend willpower anyway).


In practical terms, they work just like stunts, except the limit on what happens is much more open ended. An 'empowered' Wyld Stunt (via a high rating in the Style background) is basically "rearrange the environment and everything in it however feels cool - for one trick, and it's illusory enough that it can be resisted, so use it to pull off a one-shot awesome setup and back it up with real power afterward".

Items can be imbued with the power of the Wyld, enabling a single Wyld stunt (via Translucent Dream Sheathing Technology), for one way these things can be exploited. Cheap, short lived fairy tale magic items, effectively. And if you're just stunting on your own, you get to declare that your cloak lets you fly and is imprevious to heat, rather than need to invest the effects. Also see Veil of Glamour, for slightly more durable created items, creatures, and enhanted objects.

Since performing one costs no resources, it should probably be less powerful in a specialized area than the similar Charms - mostly by virtue of being hard to use often, short lived if creating something, and resistible via willpower. That said, it's extremely versatile, while Charms tend to be specific tricks you can repeat reliably and imbue wit power.