Mark of Fury
Transmutation [Evil]
Level: Cleric 3, Druid 4
Components: V, S, DF
Casting Time: 1 minute
Range: Touch
Target: Creature touched
Duration: Permanent
Saving Throw: Will partial; see text
Spell Resistance: Yes

By scribing a sigil on the target and imbuing it with magical energy, the spellcaster can force the target into performing actions in line with his alignment. When the mark is upon the target, any actions that do not coincide with the alignment of the caster automatically cause the target to fly into a wild fury. The target gains +4 to Strength and Constitution, gains a +2 bonus to Will saves, and takes a -2 penalty to AC. This fury lasts for a number of rounds equal to the spellcaster's Charisma modifier plus the target's improved Constitution modifier. At the end of this duration, the target becomes exhausted.

Each round the target is under the fury, it receives a Will save. A successful save will stave off the effects of the fury for one round, but causes the target to instead be sickened for one round.