Quote Originally Posted by Selrahc View Post
37.2%? No....

37.2% of getting into the armour perhaps. And then you need to roll to see what you do. Which takes it to less than half that chance.

Which means you spent 120 points, on a model that has one chance. And the chance is a statistical long shot.
And I just realised something. Correct me if I'm wrong, please, but I believe the Turbo-Penetrator is useless against a Monolith. Against a Land Raider, these calculations would be correct, but the Turbo-Penetrator round cannot pierce the Monolith's Living Metal, which negates any extra dice beyond 1D6 with the exception of Ordnance shots.